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The past few months have been an incredible learning journey! One of the focus of this project was to refine my hard surface skills, and I couldn’t have done it without the amazing guidance of Manuel Sitompul. Huge thanks for all the knowledge shared—you’re an outstanding mentor!

For this project, I started by studying the concept, then moved on to sculpting in ZBrush, followed by retopology in Topogun. After that, I refined the hard surface details and UVs in Blender, textured everything in Substance Painter, and finally rendered it in Unreal Engine.

It was a challenging but super rewarding experience. Hope you like the result!

Concept by: @maanunoo

Unreal Engine Render

Unreal Engine Render

Face Details

Face Details

Zbrush Viewport

Zbrush Viewport

Technical Details

Technical Details